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mistergiantrobot

6
Posts
1
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113
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A member registered Dec 15, 2014

Recent community posts

This is great. I really how this game slowly moves you through an experience, not giving you any sense of up or down. And through time and reading you discover what is happening, why it's happening, who it's happening to and for. It's a mesmerizing experience, both visually and textually, that pulls you to a place you might not expect. Good stuff!

What a fantastic experience! Luna is incredibly talented at putting you emotionally in a space through word and subtle imagery. I suggest you take the time to read it out loud to yourself, to let yourself sit in the experience and walk hypnotically with them to where they lead you. It's well worth it.

What a beautiful thing you've shared with us. I'm very grateful for the effort and care you put into this. Thank you.

A very cute, spooky experience. As always, Tristan's writing is natural and hilarious. Loved it!

This is, hands down, one of the best tools I can have in my pocket as a GM. Please make this (or something else) pay what you want so I can donate to you and your amazing work. Thank you, thank you, thank you!

A huge, huge help. I try to use this system as much as I can when running games: both on and off my podcast. In a podcast setting it's particularly effective because we're already thinking the mindset of listening to audio: rewinding, pausing, resuming. And giving people that common language helps a ton in introducing a safety system.

I would recommend that you display it first, however. I've noticed players have a hard time taking control of a scene unless it's established it will happen without judgement.

Definitely use it. 

(And to the designer: thank you so much for providing this to the community, and thank you for all the work you've done!)